Thank you for considering Strawberry Studio as a potential publishing partner for your game design! Please review all of the information below before contacting us, as this will make your design more likely to be published.
While we prefer to work with designers with whom we have previously collaborated, we also accept open submissions (submissions that arrive unannounced from designers we have had no previous contact with).
We prefer taking an in-person look at designs during fairs and conventions where our staff is present, and only by appointment. We attend the following:
- SaltCON; Layton, Utah, United States
- UK Games Expo; Birmingham, England
- Origins Game Fair; Columbus, Ohio, United States
- Gen Con; Indianapolis, Indiana, United States
- Internationale Spieltage SPIEL; Essen, Germany
- PAX Unplugged; Philadelphia, Pennsylvania, United States
How do I submit my design?
First of all, we would like to get to know you and your game. Fill out the form below and wait for us to evaluate and reply. Take a moment to explain why you believe Strawberry Studio to be the perfect fit for publishing your game.
Please note that, since we are accepting open submissions, it may take some time before you receive an answer.
How does a submission to Strawberry Studio work?
If we are interested in your design, we will request to see the rules for the game. If everything goes well up to this point, we will request a prototype and test it extensively. If you submit a physical copy of your prototype, it will not be returned unless prior arrangements have been made.
How long does the whole process take?
It varies greatly from game to game. Although we are always willing to look at designs, we we can only publish a limited number of games per year. Normally, you will hear back from us within 3-5 weeks, but evaluating the rules takes about twice as long and testing a prototype will take a few months. The whole process from submission to publishing may take a year or longer.
As a general policy, we do not sign non-disclosure agreements (NDAs) prior to evaluating a game submission. On the other hand, we also never share any designs outside of company-coordinated play-testing groups, and any wider exposure is always with the permission of the designer.
Types of games we are likely to reject
Even though we are open to and welcome new ideas and designs, if your game falls under one or more of the following categories, we will be more likely to reject your game submission:
- sports games
- poker based games
- games that are exclusively solitaire, exclusively 2-player, or which require a minimum of 3 or more players
Types of games we are specifically looking for
We are actively looking for games with the following specifications:
- minimum 2 players, ideally with a solitaire variant and with support for up to 6 players (but up to 4 will absolutely suffice)
- scales well at all supported player counts
- play time of 20 minutes or less
- fits in a small box